A minor glimpse into the release client

I'm sure PSO2 will get a US version some time this century. Meanwhile there is a patch and this is the forum where you can discuss it and get help with issues.

Re: A minor glimpse into the release client

Postby Paj30 » Mon Jul 14, 2014 8:33 pm

Who said it would need to use as many Mesetas per hit as in Pso1 ? =) I'm aware of the usefulness of money in Pso2 but I have 30+ millions Mesetas I do not really use at the moment and it's really not that hard/long to achieve for anyone. Playing. Farming. Gathering. Enjoying.
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Re: A minor glimpse into the release client

Postby Agrajag » Tue Jul 15, 2014 12:00 am

Every weapon in PSU was a charge weapon

Only giving this a fairly cursory look, but the translation files show...
New NPCs (+ indicates that you can receive their partner card): Claris+, Apprentice, Sara, Zeno, Afin, Eucreta, Claris again, Apprentice again, Io, Patty, Tia, Azanami, Lottie, Echo, Zeno again, Huey, Theodore+, Miku & Luka.
->Rather obviously, Afin and one each of Claris and Apprentice belong to the 10-years-ago quest. I'd guess Theodore's for an alternate route for that quest.

Enemies: Dark Vibrace Yuga (...), Dark Rinzese Yuga (...), Sorza Brahda ("Ladybird" internally), Knight Gear, Mystic Knight Knight Gear (魔導騎士ナイトギア--probably going to drop one of those "knight"s), Persona (this is the "DS" one, still no idea how he's different).

Lisa and Gettemhart's voices are being released for player characters.

More bingo.

New Revelle orders ("Eradicate Aim", or as Qwerty and Mewn both suggested on entirely separate occasions, "Eradication Aspiration") wanting Goldrahda, Dark Vibrace, Vidoluda, and Sorza Brahda... or in other words, all the defense quest-only monsters.

New quests: the new mining base defense quest is in, along with the new story quest (わたしが生まれたその理由--"The Reason I Was Born", according to google translate), Beach Wars 2, Knight Gear's limited quest (境界を切り裂く銀の鋼刃--something like "The Gleaming Steel Blade that Cuts Borders", expect it to be heavily abbreviated), an unnamed emergency quest, and an unnamed TA quest.
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Re: A minor glimpse into the release client

Postby Maenara » Tue Jul 15, 2014 1:04 pm

Any idea how these 'Yuga' versions of Dark Vibrace and Rinzece are any different? Maybe they're versions altered to serve as Dark Falz Apprentice's Falz Arms/Apos Dorios?
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Re: A minor glimpse into the release client

Postby Qwerty » Tue Jul 15, 2014 1:11 pm

My guess is they are just beefed up versions meant to withstand the A.I.S. you can use in Despair. We'll see soon enough.
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Re: A minor glimpse into the release client

Postby Rappy » Wed Jul 16, 2014 5:42 am

Here are the icons I found:
https://www.dropbox.com/s/z2snp5ecmui6v ... 0Icons.rar

Also enemies:
Image
Image
Image
Image
Image
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Re: A minor glimpse into the release client

Postby Maenara » Wed Jul 16, 2014 3:08 pm

Was there anything like Bouncer skill data in the final patch of the data? Probably not, but it's sure be lovely to know ahead of time what kind of skill tree we're going to be looking at.
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Re: A minor glimpse into the release client

Postby Rikku » Sat Aug 09, 2014 11:27 am

Hey there, hoping to see something about Bouncers with the final patch before EP3 imminent.
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Re: A minor glimpse into the release client

Postby Agrajag » Sat Aug 09, 2014 3:40 pm

There's nothing about bouncer in the client that I've been able to find. No skills, no PAs, nothing.
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Re: A minor glimpse into the release client

Postby Agrajag » Tue Aug 19, 2014 3:04 am

They've started omitting the really interesting files from predownloads. Like the big icon sheet should be somewhere in the middle of this last predownload, but it's not there.

However! We now have the CO, matter board, and quest text. Not going to go through all the CO stuff (effort), so a few minor highlights:
The new planet (Harukotan/Hulkotron (thanks Qwerty)) has an EQ.
ARKS GP with Dark Falz Loser.
Vopar TA quest.

The matters that want cutscenes only want "single party area" (so ARKS quests, or free field bosses).

Also, skill file.
A brief rundown:
General:
All stat ups now increase by level (stat up 1 gives 50, stat up 2 gives 75, stat up 3 gives 100). Tech highboost still gives 120.
All stances (except bouncer) are permanent/5 second cooldown.

Hunter:
Fury Stance: 125% striking->120%
Fury Combo: 1% per level (cap at 10%), no idea on max bonus.
Fury S Up 1/2: 1% per level, cap at 5%.
Iron Will: Caps at 5 seconds invincibility.
Guard Stance: 85%-100% outgoing damage multiplier (+5% at 10).
War Cry: 2-4x aggro (up from 1-2x)
War Brave: At level 5, +3%/+7 PP per monster, cap of +15%/+35 PP total.
All Flash Guards: Guaranteed activation, reduction rate varies by level (still max at 20% reduction).
Massive Hunter: Duration 25sec->45sec, cooldown 100sec->90sec.
Healing Guard: 5% of your max hp each just guard guarding.

Fighter:
All slayer skills: Now add T-ATK.
Deadline Slayer: 100->150 all attack stats.
Chase Advance: 140%->125%.
Adrenaline: 30 seconds (cap at level 1).
Brave Critical: 20%->25%.
Brave Stance: 120% front/80% rear -> 125% front/100% rear.
Limit Break: 25% HP multiplier (all levels), caps at +20% damage, 60 sec duration, 90 sec cooldown.
Tech Arts JA Bonus: +15% at cap.
Wise Critical: 20%->25%.
Wise Stance: 130% rear/80% front->135% rear/100% front
-->Note: FI gets obscenely high modifiers from all these things combined (207% from brave/tech arts/limit break, 298% if you add in chase somehow)

Ranger:
Gravity Bomb: 250% damage at level 5
Bind Bullet: Max level 10->5 (level 5 stats = old level 10 stats)
Mirage Shot: Max level 10->5 (level 5 stats = old level 10 stats)
Panic Shot: Max level 10->5 (level 5 stats = old level 10 stats)
Jellen Shot: 90% damage->85% damage
Stun Grenade: 100% activation rate, 15 second cooldown
Upper Trap: 20 second cooldown (what)
Upper T Custom: Max level 10->1 (135% at level 1)
Poison Trap: 20 second cooldown (also what)
Poison T Custom: Max level 10->1 (135% at level 1)
Weak Hit Advance 1/2: 125%->135%

Gunner:
Chain F Bonus: Coefficient of 4 (probably horribly wrong guess: cooldown - chain count * 4 on chain finish?)
Showtime: Aggro doubled (2x->4x).
High Time: Maximum damage multiplier 15%->20%
Stylish Roll JA Bonus: 200%->150%
Twice Chain: 2x chain
-->Not sure where the 160% number came from on S-Roll JA Bonus.

Force:
Freeze Ignition: Cooltime 60sec->30sec.
Photon Flare: Duration 30sec->45sec, Cooltime 120sec->100sec. HP reduction removed.
Photon Flare Afterburst: Max level 10->1 (still +100 T-ATK)

Techer:
Deband Toughness: +25% HP at 10.
Extend Assist: Level 10->level 1 (still 120 sec).
Wand Lovers: Duration infinite, striking 135%->140%
Shifta Critical: 15%->20%.
Shifta Strike: 110% damage multiplier.

Braver:
Attack Advance: 150% multiplier.
Average Stance: 110%->115%.
Average Stance Critical: 120%->125%.
Charge Shoot: 115% damage, 150% ... something ... speed.
Rapid Shoot Up 2: 100->150
Weak Stance: 130%->135%
Weak Stance Critical: 20%->25%

Bouncer: Not even going to try on a lot of these, no description makes the stats make no sense:
Elemental Stance: 30 minute duration(!), 120% damage to elemental weaknesses (yes, it's worse than Weak Stance).
Elemental Stance Up 1: 110% damage during Elemental Stance (for elemental weaknesses, presumably).
Elemental Stance Critical: 25% critrate for (see above).
Break Stance: 30 minute duration, 135% damage to breakable targets.
Break Stance Up 1: 110%
Break Stance Critical: 25% critrate
Critical Field: 30% critrate for 60 seconds (90 second cooldown)
Elemental PP Restorate Field: 3 PP per hit (may or may not include techs/PAs?) for 60 seconds (90 second cooldown)
Shifta Air Attack Boost: 105% (. . .)
Deband PP Restorate: 3 PP regen per attack
Just Reversal PP Recover: 20% of max PP per just reversal.
Heal Share: 20% something (who knows)
Heal Bonus: 115% heal rate (seems to function the same as Resta Advance).
Photon Blade Fever: 45 sec duration, 120 sec cooldown, 130% damage multiplier (gotta be more going on here)
Photon Blade Fever Up 1: 130% damage multiplier
Photon Blade Escape: 0.35 sec duration (when?)
Rapid Boost: 45 second duration, 120 second cooldown, 115% attackspeed, 85% charge time (techs and PAs)
Rapid Boost JA Bonus: 115% damage multiplier
Dual Blade Gear: 10 second duration, 1.1x PP regen, 1.1x ??? (maximum gear regeneration something?), up to 6 stacks.

To be honest, bouncer seems a bit... work-in-progress. It's hard to explain that massive 5% damage bonus on Shifta Air Attack Boost, or how Elemental Stance is the same as Weak Stance, but worse in every way.
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Re: A minor glimpse into the release client

Postby Agrajag » Fri Aug 22, 2014 11:28 pm

Okay, just noticed something. The bouncer S-ATK Up 2 skill gives 50 S-ATK. This is the only class where this is true. Just one more thing (in addition to the non-permanent stances) to suggest that bouncer's non-final.

Character and PA stats are in now. I'll have a complete list later, but out of the ones I looked at:
Satellite Aim: 20 PP, 354%-414%. (formerly 25 PP, 345% at level 16)
Shift Period displays 767% at level 16. The old display stat was 426%, but SWiki suggests the actual multiplier was 767% (so this is just a display change, presumably).
Heel Stab: 600-702% (up from 594%-699%)
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