PSPo2i Save Editing?

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PSPo2i Save Editing?

Postby Shina » Mon Apr 07, 2014 11:42 am

I've been "translating" some names of the weapons/items. You find my progress here.
The save editor is here.

So, I was messing around with it and I pretty much got the just of it. How change values and what-not. You can export indiviual items and inventories to a file which will save as *.pspo2item, *.pspo2istorage, or *.pspo2iinventory.

Here's what the .pspo2item file looks like in a hex editor.

Code: Select all
03 01 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

I've been able to find out the item values, count, rarity, element and element percentage. It seems similar to the PSU item format, but a bit shorter.
I've have them color coded in the spreadsheet link I posted at the top. I'll post a tutorial in a bit on how to use it, but it should be pretty easy to do.

Note: I've looked in the *.pspo2istorage, or *.pspo2iinventory files and it appears you can edit both.


The *.pspo2iinventory data.

Code: Select all
0A FF FF FF FF 01 09 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 02 00 00 00 00 00 00 01 01 00 00 FF FF FF FF 01 1C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 FF FF FF FF 01 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 01 01 00 00 FF FF FF FF 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF FF FF 03 01 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF FF FF 03 01 01 00 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF FF FF 03 01 06 00 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 FF FF FF FF 09 01 1F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 00 00 01 00 00 00 FF FF FF FF 09 05 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 0E 03 00 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00 00 00


You can see towards the bottom that I have a Ely Sion (01 01 0E 03 is Ely Sion's ID in reverse hex.) in my inventory. So, it is possible to edit your inventory as well. When adding item IDs, you have to type it in in reverse. For instance, let's look at Soul Phoenix. Soul Phoenix's ID is 03200101. In the .pspo2item file you would type in the ID in the 1st 4 digits. However as previously stated, you would type it backwards. So instead of writing 03 20 01 01, you'd type 01 01 20 03. That would get you Soul Phoenix. I've made it a bit easier to make your own items in the spreadsheet above. In the info tab, just edit the 2nd column and copy it when done. Then open your pspo2item file with your favorite hex editor ( like like HxD) and replace the entire file with what you copy from the spreadsheet.

You can see the result here.
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Re: PSPo2i Save Editing?

Postby Agrajag » Mon Apr 07, 2014 10:34 pm

PSU(ish) research for the PSU Modding forum.

I'd love to look into the actual file formats for PSP2i (as in, the ones the game uses), but I don't expect to figure out how to actually crack the .pack/NBL-new-format files any time soon. Good to see people looking at the game, though.

...Haven't checked the PSU save format in a bit (other priorities), I think it looks kinda similar to that.

(Also that spreadsheet requires permission to view, you may want to make it public-but-read-only if possible.)
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Re: PSPo2i Save Editing?

Postby Chikinface » Mon Apr 07, 2014 10:46 pm

Yeah the portable games are absolutely fine to post here.
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Re: PSPo2i Save Editing?

Postby Mikuru » Mon Apr 07, 2014 10:59 pm

Raujinn wrote:Yeah the portable games are absolutely fine to post here.

This is a off topic but did you just delete the screenshot thread Raujinn? I was actually about to post some screenshots. :x
Should I make a new topic or should I not post them at all?
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Re: PSPo2i Save Editing?

Postby Chikinface » Mon Apr 07, 2014 11:07 pm

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Re: PSPo2i Save Editing?

Postby KanameChidori » Mon Apr 07, 2014 11:10 pm



Gah sorry that was my fault. I deleted my post and it put it on the 2nd page because of the post before mine, its date.
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Re: PSPo2i Save Editing?

Postby Mikuru » Mon Apr 07, 2014 11:16 pm

KanameChidori wrote:
Raujinn wrote:It still exists: viewtopic.php?f=3&t=10&start=90


Gah sorry that was my fault. I deleted my post and it put it on the 2nd page because of the post before mine, its date.

Oh okay.
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Re: PSPo2i Save Editing?

Postby Shina » Tue Apr 08, 2014 1:08 am

Raujinn wrote:Yeah the portable games are absolutely fine to post here.

Yeah, I wasn't too sure, though, this is kind of related. :V

Agrajag wrote:PSU(ish) research for the PSU Modding forum.

I'd love to look into the actual file formats for PSP2i (as in, the ones the game uses), but I don't expect to figure out how to actually crack the .pack/NBL-new-format files any time soon. Good to see people looking at the game, though.

...Haven't checked the PSU save format in a bit (other priorities), I think it looks kinda similar to that.

(Also that spreadsheet requires permission to view, you may want to make it public-but-read-only if possible.)


Well, it uses the same file format as Tales of Destiny 2 (PSP/PS2) I think. If someone could crack the file format, we probably could get at least a menu patch going. Also, made the spreadsheet public.
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