by Agrajag » Thu Mar 27, 2014 12:38 am
I utterly detest those outfits. I'd forgotten they were named that, to be honest. They had individual ones, I'm assuming they're just code: attacks (they're named like the "(enemy type) Assault" trials). We have Alice's partner card and NPC (she's pretty boring), but unfortunately, I don't see anything that seems obviously usable for the Orakio trials.
Sega's been doing weird things, but unfortunately they've gotten better about not letting people datamine out future content (the new weapons from last night's update didn't have icons prior to the update, for instance!), so you end up with junk like
in_common\ii_player_ahl.text, common, 0, IncidentName, "****"
in_common\ii_player_ahl.text, common, 0, TrialBeginMsg, "****"
in_common\ii_player_ahl.text, common, 0, TrialAbstract, "****"
in_common\incident_common.text, common, 0, FCondPlayerAnnihilation, "****"
Which seems to all belong to one emergency trial... with absolutely no details given whatsoever. Could be PvP-related (I mean, there is a Npc_ShipBattle, "対抗戦用NPC" (Tournament NPC)), but it could just as easily be pretty much anything else... and even if it is intended for PvP, there's no guarantee it'll be released within the next 3 years. Never forget that the NPC chatter for when you set them to not fight has been in the client since the CBT, and that renaming skill trees was in the alpha 2 client. Part of why I got out of the "try to predict what's going on" business.