Event and unused lobbies in PSU

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Event and unused lobbies in PSU

Postby Riggy » Tue Nov 05, 2013 11:10 pm

I was wondering if anyone knew what files contained the event lobbies(like the holiday ones) and the unused lobby shown in this screenshot:
http://i768.photobucket.com/albums/xx330/maxbob51/s.png

I haven't had any luck finding any info on their whereabouts. So any info is greatly appreciated! ^_^
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Re: Event and unused lobbies in PSU

Postby shade » Wed Nov 06, 2013 12:16 am

I don't know for the NA/EU PC ver., but it wasn't unused on PC JP and on 360.

IIRC, it was used for the following events on JP :
・1st/3rd/4th/5th/6th Anniversary Thanks Festa (wasn't used for the 2nd, no idea why)
・Maximum Attack ∞

On 360, for sure it was used, but I don't recall reason(s)/event(s).

And for what you're asking, don't think it works like you seem to think. I doubt there is files for event lobbies (excepted night Othoku and Dagora). I think the server simply tells to the game to put decorations (stored somewhere - I don't know which file is, sorry) on the existing lobbies.
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Re: Event and unused lobbies in PSU

Postby EspioKaos » Wed Nov 06, 2013 12:39 am

shade wrote:On 360, for sure it was used, but I don't recall reason(s)/event(s).

They used it for Maximum Attack X.
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Re: Event and unused lobbies in PSU

Postby LightDark » Wed Nov 06, 2013 1:46 am

shade wrote:And for what you're asking, don't think it works like you seem to think. I doubt there is files for event lobbies (excepted night Othoku and Dagora). I think the server simply tells to the game to put decorations (stored somewhere - I don't know which file is, sorry) on the existing lobbies.

Why can't you swap the objects directly though? For example, why can't you just swap the palm trees on the first floor of the colony with the Sonic character statues? I thought that would have worked, but it doesn't seem like it does.
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Re: Event and unused lobbies in PSU

Postby shade » Wed Nov 06, 2013 3:35 am

@EspioKaos : thanks

@LightDark : don't quote me on this, what I'll say will probably be inaccurate. However, the basis will be more or less exact, and probably help you to understand why it's probably impossible to just swap file.

When you go to your room, the game simply load a generic file inside the file called "b55ce3dacd3364f688c06dd5d5357d97". "b55ce3dacd3364f688c06dd5d5357d97" can be anything, the game will just try to load a generic file, which will explain what to load after. So, it can be the original My Room, any other "My Room" or lobby, the game will find what it expects to find, read new instructions, follow them and load particular elements as described.
That's why it's possible to swap room, lobbies, etc...

Lobbies are xf_sn_ files. For exemple :
Code: Select all
56f0b2d23698fbab1da0672483bd43c1   GC 1st Floor
17ba939b17ff47a95cf708438c5bbf20   GC 2nd Floor
87a92cfd60a6302d78dc6b4d774dcc9d   GC 3rd Floor
6ba4cb7c987fbf5570ec913d806a7b91   GC 4th Floor
cc6d3e33855dccfab4a593f72df3b1ba   GC 5th Floor
51d78a017156ba9aa860471eb292c656   GC 2nd Floor - Synth/Room Goods/Grinds
baa175d6980da1045a22af4ca6c16dde   GC 2nd Floor - Weapons/Item/Shield
6b16a866806bac1143a25b74f83ae618   GC 3rd Floor - Clothes/Parts/Esthé
65ea6fd294ed5238c4411c787c73885e   GC 3rd Floor - Club Commune


About those decorations, they're contained in separate files from the lobbies :
http://pso2.arghargh200.net/pso2/psu/aoti_file_list.txt
Code: Select all
0d4ca6d5c957c19a5916251df6c0238b   xf_ob_whiteday.nbl
0e4880af0172697d909754bf76e46cc7   xf_ob_snow.nbl
158846d72ba4712b639e7cfd577dfaa6   xf_ob_halloween.nbl
44de6bc62ea0f8ceda9f1be89a381dc2   xf_ob_christmas.nbl
48546c628bd3b96e196f459c1dd1fea1   xf_ob_newyear.nbl
49853ec159ac7b99c04d18d0d5aae7b5   xf_ob_redleaves.nbl
4b933e288b3c6540b836b6d1fab3df23   xf_ob_neudaizfestival.nbl
570f0794d0c442fc21a1c2a2ad333f3d   xf_ob_party.nbl
69eb8229357a96a47a742b84bc6fe552   xf_ob_easter.nbl
a11ef4ac88b1db67f873be5927c4d887   xf_ob_fireworks.nbl
b7c3ac3d342b4a26c52d591835ac0fde   xf_ob_parumfestival.nbl
b7d63b16db7d10cc800cdceae29d54c7   xf_ob_valentine.nbl
c03989299889d77ef7eb80b1af905110   xf_ob_cherryblossoms.nbl
ec0eeaa625125517311dd70edf5e1ce2   xf_ob_wedding.nbl
ec594ef861aaaa9126447a2f228e9299   xf_ob_moatoobfestival.nbl
edd7e91da1aa8a2d85024898c96bed5b xf_ob_sonic.nbl
And there isn't any other xf_ob files.

So, wherever palmtrees are stored (if they're in the xf_sn file or elsewhere), they aren't in a xf_ob files. So, even if they are in a specific file, it probably won't have the same structure as the xf_ob files : swap them and the game will crash, 'cause game won't be able to call function/fill he tried. You must have something else that intercalates between the game and the scripts, to intercept and correct them or to substitute to them ; what the server did.

That said, depending how are the xf_ob files and how the game works, it may be possible to swap them between them, like it's possible to swap lobbies, My Rooms, etc.... But before that, this file ("this function") has to be called.
Last edited by Agrajag on Fri Dec 27, 2013 5:57 am, edited 1 time in total.
Reason: hiigara links are broken now.
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Re: Event and unused lobbies in PSU

Postby Agrajag » Wed Nov 06, 2013 4:43 am

It's kinda... 3 steps away from working offline.
1. There's a value containing the current season, which sets which seasonal object .nbl to load (it's pretty much how shade described it), which appears not to function offline.
2. The offline lobby script does not use the seasonal value to determine which music to play or whether to shunt you to the night Dagora/Ohtoku maps (note: you can swap the standard one for them, if you prefer the dark), iirc.
3. Each seasonal variant has different model numbers from the standard, and when the season isn't "nothing", it doesn't load the default ones. The offline lobby doesn't include seasonal decorations. Long story short, these two things mean that if you did have a "Sonic's birthday", you'd be in a lobby with no decorations at all.

A combination of the model number issue and the basic decorations being part of the map file generally prevents just swapping files, and unfortunately I have no leads on getting the season value working when the game is set to "offline" mode.

(On the plus side, if the first part was fixed, it'd be trivial to fix the others)
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Re: Event and unused lobbies in PSU

Postby Riggy » Fri Nov 08, 2013 5:02 am

Thanks everyone for your replies! Which files are the night Ohtoku and Dagora? Also can someone point me to a working link to essen's tools? I've been trying to find one that works. I'd like to look more into the seasonal lobby objects if possible! ^_^
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Re: Event and unused lobbies in PSU

Postby shade » Fri Nov 08, 2013 5:29 am

Code: Select all
e02e3ef39240260d9070a4e83649222b      Ohtoku City - Day
805591d4504c049238dffaa00ed90267      Ohtoku City - Night
06774f67348052e57596277c07e8f11a      Ohtoku City - Day (without bridges)*
40b80d442f813b2cf6c117fc77940bf8      Dagaora City - Day
514d48b48428956edee1c22705a5a734      Dagaora City - Night

*It was used for an in-engine cinematic. Bridges aren't visible, but they're present (you can walk on them). Not sure, but it's maybe the same map without the Mt. Ohtoku.

About the tool, you can dl a Windows build here :
archives/forums/comments.php@DiscussionID=3&page=2.html#Comment_249

Maybe it isn't the latest build, which can be dl there :
https://github.com/essen/gasetools
But you'll have to compile the files yourself.
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Re: Event and unused lobbies in PSU

Postby Riggy » Tue Nov 12, 2013 7:29 pm

Is it possible to swap a room for the Casino just to load it up? I know some objects would probably be missing that are interactive but thought I would ask. ^_^
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Re: Event and unused lobbies in PSU

Postby shade » Tue Nov 12, 2013 8:00 pm

Of course, you can. But depending with what you'll swap it, you may be stuck outside the map, or be in without being able to leave the room (if the exit coordinate is outside the map, behind a wall)
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