Classes

Topics about modding PSU. The home of the offline project.

Classes

Postby Chikinface » Tue Mar 20, 2012 8:44 am

After discussion in IRC, it seems we're likely going to run with 4 classes in EGS. Namely, Hunter, Ranger, Force and Acrotecher(?).

The classes themselves would start off with basic access to weapons and will be able to select customisations as they level up, using class level as the limiter as to what they can access.

For example, at class level 10 you may unlock access to B rank weapons appropriate for your class, level 20 B rank weapons less so (a hunter could unlock guns or techer weapons - this is how hybridisation is handled under this system it's entirely up to the player themselves). Both might set you back 5 of your 20 points however (or go with PSP2's system where inappropriate weapon types cost more). All classes would eventually be able to use Srank weapons of various types, as well as raising their PA caps and other things. The class type cap would be 99 or something around that.

So why two techer types? Especially a hybrid one? Well I'd argue it's necessary due to group expectations. If someone is coming as a Force and AT didnt exist you may feel wronged if they don't bring buffs or improved heals. Remember the whole Forces = Nurses thing? This allows Force to sit with the other offensive types on relatively equal grounds without having to worry about being shunned from parties because they didnt want to play support. Until a better solution is proposed, I see Acrotecher as necessary because of this.
User avatar
Chikinface
 
Posts: 337
Joined: Thu Feb 16, 2012 12:18 am

Re: Classes

Postby essen » Tue Mar 20, 2012 11:24 am

Hunter, Ranger, Force, Nurse.
User avatar
essen
Site Admin
 
Posts: 299
Joined: Thu Feb 16, 2012 12:05 am

Re: Classes

Postby Chikinface » Tue Mar 20, 2012 1:02 pm

Elaborating further on class growh:

Each class level you gain is a point in customisation you can spend. So a lv10 Hunter would have 10 points. Adding customisation uses points, removing them frees up points.

I believe the idea proposed regarding stat growth is that class level would contribute very little to your stats, it'd be customisations that would matter or something to that effect.

We won't be doing a talent tree. Talent trees are dumb. They force people to take on useless abilities to gain abilities they want. However I think some abilities could have at least a minimum class level requirement or something if the simple point cost isn't considered enough.

Speccing and respeccing would be done through the website afaik. Making the suggestion here to save builds so players can just switch through them on the site.
User avatar
Chikinface
 
Posts: 337
Joined: Thu Feb 16, 2012 12:18 am


Return to PSU Modding

Who is online

Users browsing this forum: No registered users and 0 guests

cron