Item Translations?

I'm sure PSO2 will get a US version some time this century. Meanwhile there is a patch and this is the forum where you can discuss it and get help with issues.

Item Translations?

Postby MrTurkleton » Wed Mar 27, 2013 4:25 am

Since the patch itself it technicly a ToS issue, what are the odds of getting a dll to auto translate the names of items in game. I know its possable as i found the table of strings in the memory. I just want an opinion on it :P.

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Re: Item Translations?

Postby Maronji » Wed Mar 27, 2013 4:34 am

That depends.

Can you do it consistently without having to change anything each time? Is there any extra work involved in making sure it works consistently?

I'd ask about it potentially conflicting with GameGuard, but my first question is, "How in the world did you do that?" I get that you said you found the strings in the memory, but by using what? Cheat Engine?
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Re: Item Translations?

Postby MrTurkleton » Wed Mar 27, 2013 4:46 am

Yeah i used CE to find it. I set up a pointer to the table and it has been working flawlessly for the past several boots. I'm a bit sloppy with my lua but i just had it going through the whole table and comparing the japanese in the memory to a table i setup. If there was a match it replaced the info with the corisponding english string. The strings stayed between loading areas but would flush if i relogged or if i swapped blocks. Also item strings dont exist untill they are encountered so the dll would have to doing periodic checks. If coded right a dll shouldnt set GG going crazy.
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Re: Item Translations?

Postby Mewn » Wed Mar 27, 2013 9:23 am

This would be neat if conflicts with GG could be avoided, but I'm going to defer to Agra as to whether this is something that should be looked into.
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Re: Item Translations?

Postby Kion » Wed Mar 27, 2013 12:09 pm

At this point I think Sega should commit seppuku.
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Re: Item Translations?

Postby Sakarisei » Wed Mar 27, 2013 2:09 pm

I recognize it helps a lot. However... i think even translating can be very risky.

Kion wrote:At this point I think Sega should commit seppuku.


Well, SEGA should had commited seppuku... at least in CBT lol...

You know... foreigners playing in JP servers, some users using english patch, and now it :)
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Re: Item Translations?

Postby Agrajag » Wed Mar 27, 2013 10:36 pm

Kion wrote:At this point I think Sega should commit seppuku.

Only because their security's made of tissue paper.

While you're free to do what you like, the main patch isn't going to include DLL hooks. Gameguard already crashes everything, I don't really feel like making it more risky.
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Re: Item Translations?

Postby Yamishi » Thu Mar 28, 2013 3:24 am

If it's something that's going to make Gameguard go crazy and stop people from playing, don't release it.

If it doesn't actually break anything, then there's no reason to not release it. Not to stroke your ego in advance or anything, but you'll be one of the mighty translation heroes of PSO2.
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Re: Item Translations?

Postby MrTurkleton » Fri Mar 29, 2013 2:59 pm

If a proper dll is made and used with a good injector then it shouldnt send GG going too crazy. The only real thing would be setting up the aob so that the dll auto updates itself with each update.
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Re: Item Translations?

Postby Existentialism » Fri Mar 29, 2013 8:15 pm

DO IT. DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO IT :!:
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