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【PSU】クライアントダウンロード

PostPosted: Mon Jul 01, 2013 2:11 pm
by shade
1. ダウンロード

1.1 ファンタシースターユニバース
・ゲームクライアント :
 ・setup-1a.bin
 ・setup-1b.bin
 ・setup-2a.bin
 ・setup.exe
 ・psu_manual.zip
オフラインモードパッチ(日本語)

1.2 ファンタシースターユニバース イルミナスの野望
・ゲームクライアント :
 ・setup-1a.bin
 ・setup-1b.bin
 ・setup-2a.bin
 ・setup.exe
 ・ill_manual.zip
ストーリーモード&ネットワークモード¹ (日本語)
¹ : エミュ鯖(Clémentine)、サーバー側のコンテンツは翻訳できません。

1.3 その他
Google Chrome
7-Zip
DirectX エンド ユーザー ランタイム Web インストーラ
NVIDIAドライバ
AMDドライバ

※ゲームクライアントのダウンロードは、Google Chromeでご利用ください。
※「ファンタシースターユニバース」のネットワークモードは終了いたしました。オフラインモードはプレイ可能です。



2. インストール

2.1 ゲームのインストール
オンラインマニュアル - インストールの流れ (ウェブアーカイブ)

2.2 パッチのインストール
a. パッチをダウンロードし、解凍してください。
b. 解凍が完了したらゲームのインストールルートディレクトリにパッチファイルごとペーストします。
c. "PATCH.bat"を実行してください!

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Re: 【PSU】クライアントダウンロード

PostPosted: Tue Jul 02, 2013 2:07 am
by AIDA
So wait, does this allow you to play Network mode offline?

Re: 【PSU】クライアントダウンロード

PostPosted: Tue Jul 02, 2013 2:33 am
by shade
Nop. It allows players to play to the PSU series games offline in Japanese. Nothing new for PSU, but before this PSU:AotI handmade patch, it wasn't possible to play to this game in Japanese (only in American English, French and German).

Re: 【PSU】クライアントダウンロード

PostPosted: Fri Jul 05, 2013 4:44 am
by Agrajag
Try using this .exe rather than the one you have included. It's built off of a US release offline client, so it's subtly wrong in spots (the synthesis success rate is in the wrong position, for instance), which is... still significantly better than having every single tech either crash the game or use the wrong graphic (at least according to LightDark's report).

Re: 【PSU】クライアントダウンロード

PostPosted: Fri Jul 05, 2013 6:24 am
by shade
Thanks ! But the one included works fine. It isn't the one based on the version 14.30 of the japanese version of PSU:AotI (which I confirm is buggy), but it's the modified.exe you've purposed here (the one with the emotes enabled), which works fine.

In fact, the JP patch of PSU:AotI works exactly like if the game was in AE. All I did, it's to replace the AE data by the JP ones (and I've erased the G and F ones). So the *.exe/the game won't try to access to the JP data, but to the AE, which are the JP in reality. That's why I've to upload everything contains text (Dialogues, Item Description, Mission Counter, Missions, etc...). It's a little bit tricky, but it was the only solution I've find to get a game running in japanese without to have to work on a new *.exe (what I'm completely unable to do), because I don't think there's a "JP *.exe" that's works fine. Plus what I did is partially compatible with what you're doing (because in both cases the modifications affect the AE things).

Edit :
I didn't know there were somewhere an *.exe like you've purposed. It was what I looked for several months ago. But, meh, the patch purposed, thanks of its usage of the AE paths, is better because it's, more or less, compatible with what you achieve.

Re: 【PSU】クライアントダウンロード

PostPosted: Fri Jul 05, 2013 7:25 am
by LightDark
Ah, so that explains it. In the other topic, I was not sure which .exe you were referring to so I assumed you were using the 2.0014.30 JP final version, which I told Agra was causing bugs.

Sorry, it was my fault for misinterpreting.