strikecentral wrote:About the Scape Dolls issue you guys presented earlier: How about doing what PSO did by having each one take up one whole inventory space? That way if a player wants to take a ton in, they would have less room for drops. But with 60 inventory spaces, they might take a bunch in anyways. Just a thought.
Basically, you can't eliminate all relevant stat differences betwen the races without invalidating the purpose of their existance in the first place. Maybe simply eliminate the bonuses certain class/race combos got, relying purely on stats.
essen wrote:About scape dolls, I don't intend to limit the number in inventory, however I do intend to limit scape use at 1 per mission per player, or global at 3 per party, or something to that effect.
Jovi wrote:essen wrote:About scape dolls, I don't intend to limit the number in inventory, however I do intend to limit scape use at 1 per mission per player, or global at 3 per party, or something to that effect.
I would tread lightly around the idea of a global party scape limit. Maybe one per party member, or on certain difficulty settings but I still don't like the idea of Skippy McFailhard using up the entire party's scape supply over stupid deaths. Not so much because I'm afraid of dying, but because the "omg ur a n00b" comments will skyrocket. Those kinds of things will always be there, sure, but I'd rather see EGS attempt to avoid creating instances that may escalate the problem.
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