LightDark wrote:Regarding synthesis, it's going to be completely different.
I meant the synthesis material drops should still only be area specific (i.e. Neu Walna should still only drop from Neudaiz).
Raujinn wrote:I of course am referring to GRM, Tenora Works and The Yohmei Corporation.
It would be nice if the differences they offered for their core weapon lines had tangible effects in game. I'm not entirely certain as to what, though.
Sega's original idea is of course to grant GRM weapons more precision, but that's unapplicable in the system we've proposed for stats so far. Tenora was the raw power company, which due to the way PSU was balanced kind of made it the best company. Yohmei was all about stable reactors with large amounts of energy storage capacity. Note that I think this should only affect thier core weapon lines, other weapons by the companies could just ignore this (idk, companies like to try different things sometimes? Copying the competition? A random stupid idea of theirs?). The company variations could change between weapon types I guess?
This could pidgeon-hole their use, but is that such a bad thing with weapons though? I want to try to avoid a one-size fits all situation if possible still.
essen wrote:Or just have GRM do guns, Yohmei do techs and Moatoob do swords.
essen wrote:I... have no idea why you think manufacturers are needed to have weapons showcase the same stats variations. A manufacturer is just a label, you could have all the official weapons be GRM with the same stats as on official and it wouldn't change a thing for you.
Raujinn wrote:To go along with this, character level should be taken into account when calculating PA exp. It should take longer for lower level characters to raise PAs than higher level characters. Reasons for this are lowbies can get away with underlevelled PAs and higher level characters are hindered more severely by taking on new PAs. The only potential downside to this is that players could use higher level characters to grind PAs to then pass on to lowbie alts, but personally I have no issue with this as it requires a player to have gotten a character to a high level in the first place.
Qwerty wrote:- Maybe use PA Fragments and/or some other items in an exchange mission that lets you quickly add experience to PAs that you already know.
LightDark wrote:Qwerty wrote:- Maybe use PA Fragments and/or some other items in an exchange mission that lets you quickly add experience to PAs that you already know.
I do like this idea, as it helps level the Photon Arts faster by choice, which is something that will be needed.
Users browsing this forum: No registered users and 40 guests