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Re: Did it die?

PostPosted: Sat Feb 25, 2012 5:06 pm
by Rokon
Considering the circumstances, it looks very difficult. Essen, do not succumb to stress! *Gives Cocoa*

Re: Did it die?

PostPosted: Sun Feb 26, 2012 12:39 am
by Vashyron
Hopefully it's in a playable state before PSO2 comes out. :>

Re: Did it die?

PostPosted: Sun Feb 26, 2012 6:33 am
by Rokon
Vashyron wrote:Hopefully it's in a playable state before PSO2 comes out. :>


I think PSO2's Alpha Test 2 just ended, so I think it'll be a long time before we ever see it. That is, unless you decide to to play their version.

Re: Did it die?

PostPosted: Sun Feb 26, 2012 10:27 am
by Cisce
Rokon wrote:
Vashyron wrote:Hopefully it's in a playable state before PSO2 comes out. :>


I think PSO2's Alpha Test 2 just ended, so I think it'll be a long time before we ever see it. That is, unless you decide to to play their version.


It ended back in the start of this month and it was glorious. We're expecting the Beta before summer. :)

Re: Did it die?

PostPosted: Sun Feb 26, 2012 1:05 pm
by Mewn
Rokon wrote:That is, unless you decide to to play their version.

A lot of people are going to play the Japanese version - we're tired of the shitty service non-Japanese players get.

Re: Did it die?

PostPosted: Wed Feb 29, 2012 4:42 pm
by Kotor Revan
Vashyron wrote:Hopefully it's in a playable state before PSO2 comes out. :>


So you guys think this "mod" is going be finished this year ? I mean, this server for AOTI ?

Is it just for PC or PS2 too ?

Re: Did it die?

PostPosted: Wed Feb 29, 2012 5:00 pm
by Mewn
Depends what you mean by 'finished', the server's probably going to be a work-in-progress even when playable due to the nature of the project as a research project, as well as a private server project. Not like we just have Sega's code here. It'll be a while though for sure.

And it's just for PC. I think we had this discussion about PS2 on the old forums and I believe in the end it was generally agreed that PS2 compatibility would be too much effort for too little reward, and that it was better to focus on making the server work on PC. There's also content and client issues with the PS2 version - the Japanese servers stopped PS2 support shortly before the 3rd supplemental update so if we use a client from after that update PS2 won't be compatible anyway, and PS2 lacks data for any supplemental weapons, displaying them as generic weapons instead.

Re: Did it die?

PostPosted: Wed Feb 29, 2012 6:44 pm
by Kotor Revan
Mewn wrote:Depends what you mean by 'finished', the server's probably going to be a work-in-progress even when playable due to the nature of the project as a research project, as well as a private server project. Not like we just have Sega's code here. It'll be a while though for sure.

And it's just for PC. I think we had this discussion about PS2 on the old forums and I believe in the end it was generally agreed that PS2 compatibility would be too much effort for too little reward, and that it was better to focus on making the server work on PC. There's also content and client issues with the PS2 version - the Japanese servers stopped PS2 support shortly before the 3rd supplemental update so if we use a client from after that update PS2 won't be compatible anyway, and PS2 lacks data for any supplemental weapons, displaying them as generic weapons instead.


Hmm but you think its gonna be playable this year ? At least the first missions?

Re: Did it die?

PostPosted: Wed Feb 29, 2012 7:23 pm
by Mewn
That you would probably have to ask essen. From what I understand, mission structure is currently one of the most researched things so once the basics of gameplay are sorted adding most non-event missions should in theory be relatively simple. I'm no expert though so take that with a pinch of salt.

Re: Did it die?

PostPosted: Fri Mar 02, 2012 5:15 pm
by mattwo
We did have missions before the code had to be re-worked.

I'll say this much though considering the amount of time it's taken, and comparing EGS to SWGemu, who also had to reverse engineer the game's coding, it will take much longer yet. (I know SWGemu is making huge progress lately but they've been around for a lot longer, IIRC)

Course in SWGemu's case, the code no longer existed. There's still the Japanese PC version in EGS's case but that would make the legal grey area a bit darker (stchack is lucky sega turned a blind eye in this regard)