ｓｈａｄｅ wrote:I agree with everyone else : I also don't think it would bother someone to start over, especially if we consider this mode will provide a brand new experience. It'd be bad/sad to start with an imported high lvl char.
And to break save compatibility with the vanilla game may render things easier for you, and maybe let you implement other changes.
It would move a number of things from "impossible" to "possible" (extra NPCs, removing the PA cap, possibly common storage) and a few things from "obnoxious" to "less obnoxious" (if there are no pre-new-grinding weapons, I don't need to worry about fixing their stats; if I don't have to worry about characters from that "allow advanced types" .exe, I can use that data for other things). No promises, of course, I'll have to do some research on this.
(On the silly side, it'd also mean that rare missions can be part of mission packs. If you can't bring your character in, I don't care if you powerlevel to 200 before you start...)
ｓｈａｄｅ wrote:I don't have a proper list of music file (for exemple, I can't say for sure which file corresponds to "xa_bgm008.adx"), but I do know there are some duplicates (for example, 5ca355ff67a177563c0be89256f82a9d & 84165eab3e9f115722b1f4881d5cd9f5 ; and the game uses the 1st one), some extracts (like you mentionned, the 10 seconds loop of "Comedy", 8607b4c0e0078d329fb38280caea8da2, is taken from 3df90dc2a25de0e6085839c3d2bc6cab), the two empty slots, etc...
I have an almost full list. It's here. The unidentified ADX files are almost certainly v1 boss intros/death sounds, but tracking down their actual names is... somewhat obnoxious.
ｓｈａｄｅ wrote:If you want to keep the 10 seconds loop of Comedy, instead of using 8607b... Would it be possible to use 3df90... And to tell to the game to start at 1:13, to end at 1:27 and to restart at 1:14 ?
And then to use the 8607b... for something else ?
Do you know how many slots could be "emptied" ?
No. As far as I'm aware, the only real control I have once the game gets to that point is "play music" or "ruin everything"; loop data is baked into the adx files themselves. Accordingly, the answer to the next question is "also no", and the next one's "probably none of them". The problem's generally more However...
ｓｈａｄｅ wrote:And do you think it'd be a good idea to save one slot or two for Clementine, as temporary music slots for event ?
If they're using 2.0014.30, they have dozens of empty music slots, as I do. You see, Sega added entries for all of the PSP2i music (including missions, bosses, cutscenes...) but only added a few actual tracks (generally just the bosses and areas); by a quick count, it looks like about 26 of them are unused (out of 57 total added tracks).
ｓｈａｄｅ wrote:Oh ! And for an upcoming mission pack, I don't have a request. In fact, maybe I'm wrong, but I don't think we will have to wait too long to see your mod - or at least the part that contains missions - available ; and I don't want to get to much content released before the final version is available (that would remains me how SEGA spoiled us by revealing 4 of the 5/6 new environments in PSP2 before the game was released...). I understand it may be frustrating for people who have never played to PSU JP online (or PSP2/2i), but I think it'd be better to preserve some surprises. Maybe, you can only release missions available in the PSP2/2i trial version (but that would exclude Othori Castle).
TBH, till you don't release The Eternal Cycle, I'd be ok with any choice (and if you release it, I'll just have to don't download it, but it'll be hard for me to resist...).
Eternal Cycle, like other GAMs, may be... a bit delayed. Kind of a shame, the "World of Illusion" missions were easily my favorite event missions.
For that matter, Ohtori Encampment may misbehave badly on US clients, fair warning.
KanameChidori wrote:Macman wrote:Starting over won't bother me much, I've done everything in the vanilla game and all I'd really be missing is a Holy Ray I had to cheat into my inventory because it dropped on the wrong character. :v
Yeah I don't think anyone really cares about having to start over. I mean leveling PAs, Bullets, and Techs should be easier anyway (that's the only reason I can see for not wanting to start over, and even then only the Techs on vanilla take forever to level)
Hoping to get a good balance between "not tedious" and "fulfilling" for leveling PAs; if they level too fast, it feels pointless, while if it takes too long, it's frustrating. Of course, there's also a difference between "PAs/techs/bullets you learn at the start of the game" and "PAs/techs/bullets you learn once you're a ways in"...