Zuichy wrote:umm what about the types you can choose ( hunter force or ranger) will you implement other to?
and you did a great thing about arti diga, btw how can i play episode 3?
I don't plan to use (most of?) the other classes. Their actual features... I'll have to see what can be done. Wouldn't mind seeing some form of hybrid classes, but... no idea how yet.
AryuLimitless wrote:@Agrajag: I remember coding in assembly far too long ago, but it makes things nicer around here to see someone still coding in it... ^_^ (I guess my inner geek is showing...
LOL)
x86 is far from my first choice, but... you're kinda stuck with what you're dealing with, when you're reverse-engineering stuff.
Last week just kinda vanished on me, oops, and then something that should've taken an hour or two instead took two days, so this ended up being on Wednesday instead of Monday...
Mission Pack: Planes, Trains, and Automobiles(note: does not contain planes, trains, or automobiles)
Here. Replaces C/B/A of the first version of Fight for Food (so it's incompatible with part of the other pack; I think specifically Black Nest will be overwritten?) with the three vehicle story missions from v1, modified to strip out all the dialogue and non-vehicle segments.
Also changed the counter to allow you to choose which layout to play. If you're still using the old pack and don't mind the names being wrong (english only; I didn't change the text in the Japanese, German, or French version, although they should function properly), the file you want is a736d04bd9ed056e513c4ef2f1475693 to have only that change.
(This also means I can edit mission scripts now, which is something that'd need to be done for... all sorts of things. Story missions are the most pressing.)
NOTE: Let me know if it crashes. The US ones are playable beginning-to-end, but I have not tested the Japanese, French, or German versions. And
don't use the save point in the floader mission. If you do, I can take no accountability for what happens.
EDIT: Whoops, one of the changes I made didn't make it into the uploaded version (the floader mission's rewards were still the v1 ones, so 10,000 meseta/100 MP/Innocent Slacks for an S instead of... considerably lower, with a Floader decoration; they're a bit placeholder-y, but it's easier to raise them than lower them).
EDIT again: counter, reduced the required level for the lunga/striker mission to 1 (they were 15 and 40? before).