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Re: Phantasy Star Universe Screenshots and Videos thread

PostPosted: Mon Feb 27, 2012 9:13 am
by LightDark
The ancient Flowen's Sword:

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Re: Phantasy Star Universe Screenshots and Videos thread

PostPosted: Mon Feb 27, 2012 7:25 pm
by ZethN64
The good old days! XD
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Re: Phantasy Star Universe Screenshots and Videos thread

PostPosted: Sat Mar 03, 2012 11:27 pm
by zodiacos89
Here are some from my old days

Holy Ray
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"Love Kills" signed Love Inferno
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And this is why I hate De Ragan Slayer with Fire. Not Cool.
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And here are some new ones from my old character

The Savltus Sword looks cool with dark
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Re: Phantasy Star Universe Screenshots and Videos thread

PostPosted: Sun Mar 04, 2012 3:59 am
by xKasuka1
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Re: Phantasy Star Universe Screenshots and Videos thread

PostPosted: Mon Mar 19, 2012 1:18 am
by xKasuka1
Sakarisei wrote:Image

Nothing better than being a grand slave :D

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Oh! I know Len Kagamine from Phantasy star Portabke 2. Well, Might as well post my pictures.
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My character standing next to Tails and Sonic.
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Complete Character
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Teh Face :3, Look at those eyes!

Re: Phantasy Star Universe Screenshots and Videos thread

PostPosted: Wed Mar 21, 2012 7:47 am
by Agrajag
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Man, offline NPCs have such crappy ATP modifiers.

Re: Phantasy Star Universe Screenshots and Videos thread

PostPosted: Wed Mar 21, 2012 8:00 pm
by Nobody
It looks like you're playing on a golf course.

Re: Phantasy Star Universe Screenshots and Videos thread

PostPosted: Wed Mar 21, 2012 8:36 pm
by Agrajag
Little known fact: prior to the war, Moatoob's primary industry was in fact golf courses. Beasts were enslaved in order to maintain them.

Re: Phantasy Star Universe Screenshots and Videos thread

PostPosted: Thu Mar 22, 2012 2:22 am
by Raidus
Even lesser known fact: Poltys were imported en masse for use as living golf balls from Parum.

Re: Phantasy Star Universe Screenshots and Videos thread

PostPosted: Thu Mar 22, 2012 9:39 am
by Agrajag
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Very few of you will know why this is important.

...So I'll tell you! The boss teleporter object is disabled offline, so even if one is placed in a mission, it will not appear. One small exe tweak and here we are. One more roadblock in terms of online missions successfully cleared!

(Another small change will make the "seq.is_online" call in the various script files return "true" in all situations, which makes the warp crystals show up more reliably... although they'll crash you if you try to use them to return to lobby in the offline missions, sigh.)