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Vanilla 1.1.10 is a product of Lussumo. More Information: Documentation, Community Support.

    •  
      CommentAuthoressen
    • CommentTimeMay 15th 2010 edited
     
    Alright the multiplayer is starting to work. It's very buggy though but it's enough to talk to other people and... run around and... yeah that's about it. But you can help by connecting on it, spamming things, spamming more things, and if possible make it crash. All PC AOTI clients should be able to connect but there might be some issues with some of them.

    To connect, open your hosts file (Linux: /etc/hosts, Windows: C:\WINDOWS\system32\drivers\etc\hosts) using notepad and add the following two lines depending on your client:

    For JP clients:
    188.165.56.119 patchpc.ipsu.segaonline.jp
    188.165.56.119 loginpc.ipsu.segaonline.jp

    For US clients:
    188.165.56.119 patchpc.ipsueu.segaonline.jp
    188.165.56.119 loginpc.ipsueu.segaonline.jp

    Do not save as a .txt file. The file must be named hosts, not hosts.txt. Replace anything already there if there's something.

    The username/password you enter will create an account directly. There is no need to register before attempting to connect. Characters are saved. Options can be modified and are saved.

    Please report all issues you may find in this thread. PLEASE INCLUDE THE VERSION OF YOUR CLIENT AS SEEN ON THE BOTTOM LEFT OF THE TITLE SCREEN (type Ctrl if it doesn't show up).

    KNOWN ISSUES:
    * See message when connecting.
    •  
      CommentAuthoressen
    • CommentTimeMay 15th 2010
     
    Please note that this is a temporary (crappy) server and that the server will be moved in a few days after the initial tests are complete.
    •  
      CommentAuthorRazelis
    • CommentTimeMay 15th 2010
     
    LOGGING ( > w <
    •  
      CommentAuthoressen
    • CommentTimeMay 15th 2010
     
    Confirmed the JP client post-supplemental crashes the server.
    • CommentAuthorMewn
    • CommentTimeMay 15th 2010
     
    Posting for permanence, but essen should know this already as I PM'd him about it.

    Ver 2.0011.4 JP client (not quite up-to-date)

    First attempt after character creation crashed my client on the Clyez City loading screen with 'The instruction at 0x005474c5 referenced memory at 0x00007fff. The memory could not be read. Click on OK to terminate the program.' - not sure if that was my client being screwy or what, my character was saved though.

    Second and third attempts, I logged into the lobby and was instantly disconnected, with errors 52 and 51 respectively. I also apparently crashed the server for everyone else too. Oops. If it helps my character stats displayed as level 0 with 9999/9999 HP on the HUD.
    •  
      CommentAuthoressen
    • CommentTimeMay 15th 2010
     
    JP client versions 2.0013.4 2.0011.4 don't work.
    •  
      CommentAuthoressen
    • CommentTimeMay 15th 2010
     
    Found 3 types of crash so far. It's good sign. Yeah really! Cause I can fix them early.
    • CommentAuthorEathanu
    • CommentTimeMay 15th 2010
     
    Can't even log in with version 2.0000
    •  
      CommentAuthoressen
    • CommentTimeMay 15th 2010
     
    What's the contents of your hosts file?
    • CommentAuthorEmrald???
    • CommentTimeMay 15th 2010 edited
     
    I'm logging on to test an up to date US client right now.

    Edit: do I have to have a client that has Gameguard removed or can I let gameguard update?
    •  
      CommentAuthoressen
    • CommentTimeMay 15th 2010
     
    It works with GG too.
    • CommentAuthorEmrald???
    • CommentTimeMay 15th 2010 edited
     
    Thanks, logging on to test then.

    Edit: I've connected to to the server, and just got DC'd, but I was able to run around and stuff. Error 57
    •  
      CommentAuthoressen
    • CommentTimeMay 15th 2010
     
    Yeah it crashed.

    Crashes so far:

    Error in process <0.393.0> on node 'console@karen' with exit value: {undef,[{egs_game,process,[{sslsocket,11,<0.361.0>}]}]}
    Error in process <0.149.0> on node 'console@karen' with exit value: {undef,[{egs_game,process,[{sslsocket,12,<0.143.0>}]}]}

    Error in process <0.1366.0> on node 'console@karen' with exit value: {{badmatch,<<72 bytes>>},[{egs_proto,packet_split,1},{egs_proto,packet_split,1},{egs_game,loop,3}]}
    Error in process <0.9486.0> on node 'console@karen' with exit value: {{badmatch,<<60 bytes>>},[{egs_proto,packet_split,1},{egs_proto,packet_split,1},{egs_game,loop,3}]}
    Error in process <0.17098.0> on node 'console@karen' with exit value: {{badmatch,<<24 bytes>>},[{egs_proto,packet_split,1},{egs_proto,packet_split,1},{egs_game,loop,3}]}
    • CommentAuthorEmrald???
    • CommentTimeMay 15th 2010
     
    Hey essen, do you know if you can edit the prices on clothes in shops? I want to customize my character more. Other than that works like a charm
    • CommentAuthorEmrald???
    • CommentTimeMay 15th 2010 edited
     
    Just crashed with an error 52, now I can't get back on.

    Scratch that just reconnected
    • CommentAuthorAgrajag
    • CommentTimeMay 15th 2010 edited
     
    Most recent US version (edit: 2.0009.2), does have sound.

    Suggestions: Lobby warp chat command.
    Byteswap the area numbers in your code, if you haven't already. Clyez floor 1 should be 0001, not 0100.
    • CommentAuthorEathanu
    • CommentTimeMay 15th 2010
     
    My Hosts file. Pretty sure it's just the default shit and stuff relating to my Assassin's Creed 2 server emulator.

    # Copyright (c) 1993-2009 Microsoft Corp.
    #
    # This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
    #
    # This file contains the mappings of IP addresses to host names. Each
    # entry should be kept on an individual line. The IP address should
    # be placed in the first column followed by the corresponding host name.
    # The IP address and the host name should be separated by at least one
    # space.
    #
    # Additionally, comments (such as these) may be inserted on individual
    # lines or following the machine name denoted by a '#' symbol.
    #
    # For example:
    #
    # 102.54.94.97 rhino.acme.com # source server
    # 38.25.63.10 x.acme.com # x client host

    # localhost name resolution is handled within DNS itself.
    # 127.0.0.1 localhost
    # ::1 localhost
    127.0.0.1 static3.cdn.ubi.com
    127.0.0.1 ubisoft-orbit.s3.amazonaws.com
    127.0.0.1 onlineconfigservice.ubi.com
    127.0.0.1 orbitservice.ubi.com
    127.0.0.1 ubisoft-orbit-savegames.s3.amazonaws.com
    127.0.0.1 static3.cdn.ubi.com
    127.0.0.1 ubisoft-orbit.s3.amazonaws.com
    127.0.0.1 onlineconfigservice.ubi.com
    127.0.0.1 orbitservice.ubi.com
    127.0.0.1 ubisoft-orbit-savegames.s3.amazonaws.com
    127.0.0.1 static3.cdn.ubi.com
    127.0.0.1 ubisoft-orbit.s3.amazonaws.com
    127.0.0.1 onlineconfigservice.ubi.com
    127.0.0.1 orbitservice.ubi.com
    127.0.0.1 ubisoft-orbit-savegames.s3.amazonaws.com
    127.0.0.1 static3.cdn.ubi.com
    127.0.0.1 ubisoft-orbit.s3.amazonaws.com
    127.0.0.1 onlineconfigservice.ubi.com
    127.0.0.1 orbitservice.ubi.com
    127.0.0.1 ubisoft-orbit-savegames.s3.amazonaws.com
    86.196.243.120 patchpc.ipsueu.segaonline.jp
    86.196.243.120 loginpc.ipsueu.segaonline.jp
    •  
      CommentAuthoressen
    • CommentTimeMay 15th 2010
     
    I'm wrapping up the testing session, but i leave the server up. If it crashes, it won't get back up until I wake up! Sorry.

    Thanks to everyone who joined so far and helped uncover a few nasty bugs. I'll fix them before going further.

    Feel free to post pics (format text, just paste the link) of this session! Also bug reports, version numbers (ctrl on the title screen) and whether the sound worked for you. Thanks.
    •  
      CommentAuthoressen
    • CommentTimeMay 15th 2010
     
    Eathanu: should work, let's see tomorrow I'm off to sleep. Try to come on IRC #egs on irc.lunarnet.org so that other people can help you.
    •  
      CommentAuthoressen
    • CommentTimeMay 15th 2010 edited
     
    • CommentAuthorTrigahd
    • CommentTimeMay 15th 2010
     
    Version: 2.0009.2
    Client: US
    Music: Yes
    Sound: Yes
    •  
      CommentAuthorQwerty
    • CommentTimeMay 15th 2010
     
    Sound works on 2.0009.2, the final condition of the US client when the server closed. You already knew this, but posting for posterity. Might post some pics later whenever I sort through them and convert from bmp.
  1.  
    I've been playing with the issues concerning Ramps on updated US Clients (version 2.0009.2). I've found that you aren't actually getting stuck on the ramp, there is just a very bad lag involved with it. If you keep running up the ramp you will eventually load through and be fine. A shortcut to this is to go to the elevator and wait for it to load and hit cancel. After that has happened you can use any ramp one time perfectly fine.

    So this issue is probably tied with the Elevator Lag issue. If you fix one it will probably fix the other as well. However this is just my best guess looking at the issue.
    •  
      CommentAuthorQwerty
    • CommentTimeMay 15th 2010 edited
     
    Submitted for your approval: A bizarre photo glitch that occurred when converting some of the pictures in GIMP.



    Yeah the blackness became transparency. It also happened to parts of the synth shop:

  2.  
    If you go to the 5th floor of the Colony you get stuck. The floor loads and all but you can't leave as the transition isn't triggered when you enter the door.
    •  
      CommentAuthorQwerty
    • CommentTimeMay 15th 2010
     
    That could be another case of something actually working but just taking so long that it seems broken.

    Or it could just be broken.
  3.  
    It's not like the others where you lose control while it loads, this it's like when we all loaded in Dallgun. We could go through the door that lead to the mission counter but it didn't do anything, no transition triggered. The door opens and you can enter it but nothing happens, you can turn around and walk out of it.
    •  
      CommentAuthorFuryhunter
    • CommentTimeMay 15th 2010
     
    What I saw seemed pretty stable. So much progress in such little time is quite interesting.
    • CommentAuthorM-78
    • CommentTimeMay 15th 2010
     
    11:59 PM PST. Error 51 when trying to log in. Version : 2.0009.2
    • CommentAuthorAaronymous
    • CommentTimeMay 15th 2010
     
    That was awesome, Essen.

    I got on for about 35 seconds, then it seems the server went down.

    Still, good stuff! *thumbs up*
    • CommentAuthorLightDark
    • CommentTimeMay 15th 2010
     
    Yeah the test was fun. Sadly I had to leave early though. Hopefully I didn't miss much.
    •  
      CommentAuthorRaujinn
    • CommentTimeMay 15th 2010 edited
     


    :(

    Coulda swore I took more screens but this and the abyss is all I have. Rubbish.

    M-78:11:59 PM PST. Error 51 when trying to log in. Version : 2.0009.2


    Yeah the login server likely crashed overnight then
    •  
      CommentAuthorMiray
    • CommentTimeMay 15th 2010 edited
     
    So its down atm?
    Oh Essen is sleeping ah ok ok.
    •  
      CommentAuthoressen
    • CommentTimeMay 15th 2010
     
    It's back up, same crash as the others. I'll see why it happens.
    •  
      CommentAuthorMax B
    • CommentTimeMay 15th 2010 edited
     
    Logging in now just waiting to finish downloading client update.
    •  
      CommentAuthorRaujinn
    • CommentTimeMay 15th 2010
     
    Max B:Logging in now just waiting to finish downloading client update.


    uhh... there shouldnt be a client update :s
    •  
      CommentAuthorMax B
    • CommentTimeMay 15th 2010
     
    Hmm I have post supp. update Psu so I guess I will have to check back when there is a fix for this.
    •  
      CommentAuthoressen
    • CommentTimeMay 15th 2010
     
    Fixed chat, warping on new player spawn, and crashes. Taking a break. Enjoy.
    •  
      CommentAuthoressen
    • CommentTimeMay 15th 2010
     
    Lobby actions should work.
    • CommentAuthorTeknas
    • CommentTimeMay 15th 2010 edited
     
    Hm...dc-ed while doing a lot of lobby actions
    •  
      CommentAuthorNoda
    • CommentTimeMay 15th 2010 edited
     
    Basically, for anyone currently using a post-supplemental update PSU JP client, the current state of things will allow you to login, but you will be a 'ghost.' That is, you won't be able to see yourself, and your name will be blank. This can be fixed by replacing the PSUIlluminus.EXE in PSU's root directory with the EXE Essen linked in another thread:

    http://psupedia.info/~essen/tmp/PsuIlluminus.exe

    Make sure to either do this in a copied directory or to back up your old one first, of course. Especially if you also play on PSU JP.
    •  
      CommentAuthorRaujinn
    • CommentTimeMay 15th 2010 edited
     

    So I tried appearence editing and had an interesting result. Anyways I failed because I have no idea what I'm doing. :)
    I changed my appearence client-side successfully though interestingly a part of the npc's hair remains rigged to whatever handles the hair movement.
    I managed to disable gameguard to allow me to use CE but tbh its not an idea solution as it actually makes the OS unstable. I think it screws with the kernel idk



    Also working lobby actions!
    • CommentAuthorTeknas
    • CommentTimeMay 15th 2010
     
    is the server still on?
    •  
      CommentAuthorRaujinn
    • CommentTimeMay 15th 2010
     
    It's currently down. Essens on break for now and it crashed in his absense :)
    • CommentAuthorKetai
    • CommentTimeMay 15th 2010
     
    Yep, its down. Only had enough time to mess around with emotes with everyone that was currently in the lobby :3.
    •  
      CommentAuthoressen
    • CommentTimeMay 15th 2010
     
    It's back up. I could log the cause of this crash and I'll be working on a fix later tonight. Of the 3 crash from yesterday only 2 were fixed so far, this one will be the 3rd.
    • CommentAuthorTeknas
    • CommentTimeMay 15th 2010
     
    Hm...another crash?
    •  
      CommentAuthoressen
    • CommentTimeMay 15th 2010
     
    Yeah, still the same reasons. Restarted it.
  4.  
    So, uh, small question here: Does this work with eur clients or not? (see, I got a eur copy of the game)
    • CommentAuthorGuld
    • CommentTimeMay 15th 2010 edited
     
    @ Majinleader: yes i'm on with GER client, use the US ips.
    Hi @ all, I am new