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  1.  
    ive got everysingle offline quest files indentified, but same as you im not sure over most of them , so dunno which ones will have more npc's ect in.

    i will upload you a few just gimmie a sec
    • CommentAuthorLee
    • CommentTimeMar 26th 2010
     
    open the binary script, look for the term apc. if present it's got npc opcodes in it.
    •  
      CommentAuthorjericho2442
    • CommentTimeMar 26th 2010 edited
     
    heres the offline quest data for 2 quests, srry cant give you much more atm, but not identified much except from quest files so far

    essen's nbl extracter is in the zip as well

    http://www.mediafire.com/?djhwz2kjjcj
    •  
      CommentAuthorRaujinn
    • CommentTimeMar 26th 2010
     
    Great that there's interest in extending qedit's capabilities. :) I had a wee bit of fun with that tool when I was messing around with my own pso server, although I didnt really extend beyond editing silly numbers of mobs into existing quests...
    • CommentAuthorLee
    • CommentTimeMar 26th 2010 edited
     
    well it's just a thought atm, we need to look at psu's map structure see if it's anything like the .nj format used in previous games etc

    we already took a look at the binarys and they are fairly easy to understand, possibly more so then pso's where.
    •  
      CommentAuthorjericho2442
    • CommentTimeMar 26th 2010 edited
     
    .REL and .xvr files are used in psu i kno that, and they seem pretty much the same.

    alot seems the same just "upgraded" so my bets is them reusing the nj format but upgraded. would also make sence because we all kno sega is too lazy to make a new format. its sega's style to keep to the same stuff :P
    •  
      CommentAuthorRaujinn
    • CommentTimeMar 26th 2010
     
    Well heres one extracted map:
    http://raujinn.com/1c6bfc42a369c0af6d4b7a4acbaf2e73.rar
    It's the Adahna Arena according to a list I have. If that turns out to be the sort of thing you need I can provide more.
    • CommentAuthorLee
    • CommentTimeMar 26th 2010
     
    at fiirst galnce xna files appear to be similar to pso tam files for texture animations. I'll look more closely at the other files tomorrow.
    •  
      CommentAuthornyu-zero
    • CommentTimeMar 26th 2010
     
    I got about 800mb of raw packet streams now, i will make a backup later and extend my tool to extract map data :O
  2.  
    The NBL tool doesnt want to work with the latest JP patch files :S
    EDIT: lol nvm i must have deleted the cbkey.dat when i accidentally extracted an nbl file to the root dir.
    •  
      CommentAuthoressen
    • CommentTimeMar 26th 2010
     
    Yeah I'll have to include that file in the executable directly, it'll be easier.
    •  
      CommentAuthorZeth Alkar
    • CommentTimeApr 3rd 2010
     
    This is definitely very impressive what you've been able to do Essen, I'm definitely going to keep an eye out on these forums and perhaps lend a hand. :)
    Seriously keep up the good work! ^__^
    •  
      CommentAuthornyu-zero
    • CommentTimeApr 4th 2010
     
    I nearly finished my port of essens tools. Just need to add a few checks regarding compression and decryption and ironing out some bugs. And i think my extracted map data is broken somewhat :O At least i think it is broken...I will check it later.
    •  
      CommentAuthorZeth Alkar
    • CommentTimeApr 5th 2010 edited
     
    nyu-zero:I nearly finished my port of essens tools. Just need to add a few checks regarding compression and decryption and ironing out some bugs. And i think my extracted map data is broken somewhat :O At least i think it is broken...I will check it later.

    Oh awesome, I look forward to see your port of the Tools, I haven't had a chance to try out essen's tools yet since the source seems to be for linux and I run windoze. :<
    Are the ports your doing for windows?
    •  
      CommentAuthoressen
    • CommentTimeApr 5th 2010 edited
     
    You're doing it wrong: http://psupedia.info/~essen/tmp/build-d253346.tar.gz

    Last windows build. Enjoy.
    •  
      CommentAuthornyu-zero
    • CommentTimeApr 5th 2010
     
    Zeth Alkar:
    nyu-zero:I nearly finished my port of essens tools. Just need to add a few checks regarding compression and decryption and ironing out some bugs. And i think my extracted map data is broken somewhat :O At least i think it is broken...I will check it later.

    Oh awesome, I look forward to see your port of the Tools, I haven't had a chance to try out essen's tools yet since the source seems to be for linux and I run windoze. :<
    Are the ports your doing for windows?

    My port is just porting this code from C to C#. Nearly finished...I still dont know why this one bug happens but well...decompression seems to work for everything but the last few bytes :P And yeah you should use essens tools for extracting (at least they have no bugs) and its essens work anyway.

    My tool is intended for modifying nbl files directly using a GUI.
    •  
      CommentAuthorZeth Alkar
    • CommentTimeApr 5th 2010 edited
     
    essen:You're doing it wrong: http://psupedia.info/~essen/tmp/build-d253346.tar.gz

    Last windows build. Enjoy.

    Thanks essen, I do have a question, what does each of these tools do as there doesn't seem to be a readme or anything describing what each tool does what?
    •  
      CommentAuthoressen
    • CommentTimeApr 5th 2010
     
    nbl does nbl, afs does afs, exp just expand some compressed files (like the script.bin), fpb is for the PSP files. Run it from the command line and you'll get the important parameters.
  3.  
    essen, I'm having troubles getting some .nbls open using your windows .exe version. Some files give a generic "Error opening file <path\file>" Is this related to the TMLL blocks?
    exp just crashes for me, but I've only tried LangAE.bin, where is script.bin located? I did see the previous post about enabling DEP on windows, but either way it crashes for me. (and thanks for getting the ball rolling here!)

    edit: oh, afs for those files. I thought that was for PSP files, my bad.

    I'm getting started on the graphics format stuff, I'm no coder, but I should be able to get most of the file data sorted. Anyone good with filename hashes? I'm guessing that those .nbl files hash out to be subfolders, and hopefully files can be read unpacked/unencrypted from those locations directly?
    •  
      CommentAuthoressen
    • CommentTimeApr 14th 2010
     
    In most afs you find other nbl files, amongst them quest_xx.nbl files. quest_ae is for english. Those contain script.bin files, which are compressed and can be decompressed using exp.

    Someone tried to find out what hashes actually are but so far the relation hasn't been found. The spreadsheet tries to list what the nbl files contain which can be a good help in finding the actual filename later on.
  4.  
    Thanks, once I realized I needed to use afs for those files, I pulled much data out and explored quite a bit.
    I can't find the post now to ask this person, so I'll ask here: Someone mentioned possible similarities in the graphic formats to PSO, and it would be great to get any leg up I can here. I searched around the net a bit last night, but couldn't find anything documenting the formats for the game; anyone have anything?
    •  
      CommentAuthoressen
    • CommentTimeApr 14th 2010
     
    jericho knows stuff but until i (or someone else) do the TMLL code you won't be able to open the graphics files.
  5.  
    I can wait on the textures. The model format is enough to keep me busy for a while. But being able to read loose files is definitely high on my list of things to tinker with, I'll need some way to check my work. I'll start a thread up on graphics once I have more to show.

    Edit: Oh, it would be handy to know if the filenames found in PSU\DATA are the same between the jp and eu/us clients. Maybe someone who migrated to the jp servers could provide a list? :D :D
  6.  
    i kno its a huge bump for this topic, but was wondering if any progress had been made on the TMLL chunk yet? :p
    •  
      CommentAuthoressen
    • CommentTimeJun 5th 2010
     
    It's far down my todo list. And also a lot harder than it sounds. Sorry! But anyone feel free to try to figure it out.